Break Bricks 2 Player

Break Bricks 2 Player

Destroy bricks from cubes! Throw the ball and let the game begin. Fall under the spell of colorful bricks. The balls destroy every cube they touch. You will encounter different shapes in each section. You have a total of 3 rights in the single player game. In the game for 2 people, you fight with your opponent for 5 rounds. You can see 3 different bonuses given to help you. One of the bonuses provides an increase in the number of balls. The other bonus is that it generates 3 new balls. Finally, there is a bonus for filling up your Health Bar. Try to catch these bonuses. When you are alone, click the 1 player button. If you want to spend fun minutes with your friends, click the 2-Player button. Play freely in endless mode. Hours of fun are waiting for you in the 3D brick breaking game. Let's play the game!

Your Guide to Playing Break Bricks 2 Player

SINGLE PLAYER MODE: LEFT and RIGHT ARROWS
2 PLAYER MODE:
PLAYER 1: A/D
PLAYER 2: LEFT and RIGHT ARROWS

What is the main engine or toolkit used for building the game’s interface and mechanics?

The game uses third-party tools and frameworks, including Construct 3.

What are the relevant tags that describe the gameplay?

The labels attached to this game are arcade, block, skill.

For what age groups is this game considered most appropriate?

This game is intended for Kids age group.

How would this game be categorized?

This game is listed under the Casual genre.

Is there any cruel conduct present in the game?

Yes, Break Bricks 2 Player features abusive or harmful actions.

Which team or individual is responsible for the creation of this game?

The development team behind this game is called y9-games.com.

Does the game target a particular gender?

The game is aimed at Male & Female players.

Is there any blood or gore present in the game?

Yes, there are instances of blood in the world of Break Bricks 2 Player.

Is this game good for children to play?

No, Break Bricks 2 Player is not family-friendly for younger players.
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